//===================================================================
//	[U[`e@Ze
//===================================================================
#UserShotData
ShotImage = ".\img\shot\bullet.png"
//ꌅF@1 ԁ@2 @3 @4 ΁@5 @6 @7 
//񌅁F@1 @2 @3 @4 X@5 ā@6 ȉ~@7 ؁@8 D@9 NiC@10 iCt@11 @12 i召̂݁j
//@13 @14 @15 @16 ā@17 ȉ~@18 ؁@19 @20 


//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 11
	rect = (1,1,9,9)
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 12
	rect = (10,1,18,9)
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 13
	rect = (19,1,27,9)
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 14
	rect = (28,1,36,9)
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 15
	rect = (37,1,45,9)
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 16
	rect = (46,1,54,9)
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 17
	rect = (55,1,63,9)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 21
	rect = (1,10,17,26 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 22
	rect = (18,10,34,26 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 23
	rect = (35,10,51,26 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 24
	rect = (52,10,68,26 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 25
	rect = (69,10,85,26 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 26
	rect = (86,10,102,26 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 27
	rect = (103,10,119,26 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 31
	rect = (1,27,37,64 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 32
	rect = (38,27,74,64 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 33
	rect = (75,27,111,64 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 34
	rect = (112,27,148,64 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 35
	rect = (149,27,185,64 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 36
	rect = (186,27,222,64 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 37
	rect = (223,27,261,64 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@X
//-------------------------------------------------------------------
ShotData{
	id = 41
	rect = (1,65,9,80)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 42
	rect = (10,65,18,80)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 43
	rect = (19,65,27,80)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 44
	rect = (28,65,36,80)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 45
	rect = (37,65,45,80)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 46
	rect = (46,65,54,80)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 47
	rect = (55,65,63,80)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 51
	rect = (63,76,72,95)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 52
	rect = (73,76,82,95)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 53
	rect = (83,76,92,95)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 54
	rect = (93,76,102,95)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 55
	rect = (103,76,112,95)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 56
	rect = (113,76,122,95)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 57
	rect = (123,76,132,95)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ȉ~
//-------------------------------------------------------------------
ShotData{
	id = 61
	rect = (1,96,18,135)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 62
	rect = (19,96,36,135)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 63
	rect = (37,96,54,135)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 64
	rect = (55,96,72,135)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 65
	rect = (73,96,90,135)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 66
	rect = (91,96,108,135)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 67
	rect = (109,96,126,135)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 71
	rect = (1,136,15,149)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 72
	rect = (16,136,30,149)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 73
	rect = (31,136,45,149)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 74
	rect = (46,136,60,149)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 75
	rect = (61,136,75,149)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 76
	rect = (76,136,90,149)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 77
	rect = (91,136,105,149)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@D
//-------------------------------------------------------------------
ShotData{
	id = 81
	rect = (1,150,15,166)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 82
	rect = (16,150,30,166)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 83
	rect = (31,150,45,166)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 84
	rect = (46,150,60,166)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 85
	rect = (61,150,75,166)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 86
	rect = (76,150,90,166)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 87
	rect = (91,150,105,166)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@NiC
//-------------------------------------------------------------------
ShotData{
	id = 91
	rect = (1,167,11,184)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 92
	rect = (12,167,22,184)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 93
	rect = (23,167,33,184)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 94
	rect = (34,167,44,184)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 95
	rect = (45,167,55,184)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 96
	rect = (56,167,66,184)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 97
	rect = (67,167,77,184)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@iCt
//-------------------------------------------------------------------
ShotData{
	id = 101
	rect = (1,185,19,220)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 102
	rect = (20,185,38,220)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 103
	rect = (39,185,57,220)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 104
	rect = (58,185,76,220)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 105
	rect = (77,185,95,220)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 106
	rect = (96,185,114,220)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 107
	rect = (115,185,133,220)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 111
	rect = (1,221,31,248)
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 112
	rect = (32,221,62,248)
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 113
	rect = (63,221,93,248)
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 114
	rect = (94,221,124,248)
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 115
	rect = (125,221,155,248)
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 116
	rect = (156,221,186,248)
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 117
	rect = (187,221,217,248)
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@iEj
//-------------------------------------------------------------------
ShotData{
	id = 121
	rect = (1,249,18,266)
	angular_velocity = 3
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 122
	rect = (19,249,47,278)
	angular_velocity = 3
	delay_color = ( 255,255, 63 )
}
//-------------------------------------------------------------------
//@@@ij
//-------------------------------------------------------------------
ShotData{
	id = 131
	rect = (1,281,9,289)
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 132
	rect = (10,281,18,289)
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 133
	rect = (19,281,27,289)
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 134
	rect = (28,281,36,289)
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 135
	rect = (37,281,45,289)
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 136
	rect = (46,281,54,289)
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 137
	rect = (55,281,63,289)
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ij
//-------------------------------------------------------------------
ShotData{
	id = 141
	rect = (1,290,17,306 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 142
	rect = (18,290,34,306 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 143
	rect = (35,290,51,306)
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 144
	rect = (52,290,68,306 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 145
	rect = (69,290,85,306 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 146
	rect = (86,290,102,306 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 147
	rect = (103,290,119,306 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ij
//-------------------------------------------------------------------
ShotData{
	id = 151
	rect = (1,307,37,344 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 152
	rect = (38,307,74,344 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 153
	rect = (75,307,111,344 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 154
	rect = (112,307,148,344 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 155
	rect = (149,307,185,344 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 156
	rect = (186,307,222,344 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 157
	rect = (224,307,261,344 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@āij
//-------------------------------------------------------------------
ShotData{
	id = 161
	rect = (1,344,8,358)
	render = ADD
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 162
	rect = (9,344,16,358)
	render = ADD
	delay_color = ( 255, 127, 63 )
}			 
ShotData{
	id = 163
	rect = (17,344,24,358)
	render = ADD
	delay_color = ( 255,255, 63 )
}			 
ShotData{
	id = 164
	rect = (25,344,32,358)
	render = ADD
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 165
	rect = (33,344,40,358)
	render = ADD
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 166
	rect = (41,344,48,358)
	render = ADD
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 167
	rect = (49,344,56,358)
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ȉ~ij
//-------------------------------------------------------------------
ShotData{
	id = 171
	rect = (1,359,18,398)
	render = ADD
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 172
	rect = (19,359,36,398)
	render = ADD
	delay_color = ( 255, 127, 63 )
}			
ShotData{
	id = 173
	rect = (37,359,54,398)
	render = ADD
	delay_color = ( 255,255, 63 )
}			
ShotData{
	id = 174
	rect = (55,359,72,398)
	render = ADD
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 175
	rect = (73,359,90,398)
	render = ADD
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 176
	rect = (91,359,108,398)
	render = ADD
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 177
	rect = (109,359,126,398)
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@؁ij
//-------------------------------------------------------------------
ShotData{
	id = 181
	rect = (1,399,15,412)
	render = ADD
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 182
	rect = (16,399,30,412)
	render = ADD
	delay_color = ( 255, 127, 63 )
}			
ShotData{
	id = 183
	rect = (31,399,45,412)
	render = ADD
	delay_color = ( 255,255, 63 )
}			
ShotData{
	id = 184
	rect = (46,399,60,412)
	render = ADD
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 185
	rect = (61,399,75,412)
	render = ADD
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 186
	rect = (76,399,90,412)
	render = ADD
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 187
	rect = (91,399,105,412)
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ij
//-------------------------------------------------------------------
ShotData{
	id = 191
	rect = (1,450,63,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 255, 63, 63 )
}			 
ShotData{
	id = 192
	rect = (63,450,125,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 255, 127, 63 )
}			
ShotData{
	id = 193
	rect = (125,450,187,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 255,255, 63 )
}			
ShotData{
	id = 194
	rect = (187,450,249,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 63, 255, 63 )
}			 
ShotData{
	id = 195
	rect = (249,450,311,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 63, 63, 255 )
}			 
ShotData{
	id = 196
	rect = (311,450,373,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 255, 63, 255 )
}			 
ShotData{
	id = 197
	rect = (373,450,435,511)
	render = ADD
	angular_velocity = 18
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@@@ij
//------------------------------------------------------------------------------
ShotData{
	id = 201
	render = ADD
	delay_color = ( 255, 63, 63 )
	AnimationData{
		animation_data = ( 4, 372,   0, 404,  45 )
		animation_data = ( 4, 404,   0, 436,  45 )
		animation_data = ( 4, 436,   0, 468,  45 )
		animation_data = ( 4, 468,   0, 500,  45 )
	}
}
ShotData{
	id = 202
	render = ADD
	delay_color = ( 255, 127, 63 )
	AnimationData{
		animation_data = ( 4, 372,  45, 404,  90 )
		animation_data = ( 4, 404,  45, 436,  90 )
		animation_data = ( 4, 436,  45, 468,  90 )
		animation_data = ( 4, 468,  45, 500,  90 )
	}
}
ShotData{
	id = 203
	render = ADD
	delay_color = ( 255, 255, 63 )
	AnimationData{
		animation_data = ( 4, 372,  90, 404,  135 )
		animation_data = ( 4, 404,  90, 436,  135 )
		animation_data = ( 4, 436,  90, 468,  135 )
		animation_data = ( 4, 468,  90, 500,  135 )
	}
}
ShotData{
	id = 204
	render = ADD
	delay_color = ( 63, 255, 63 )
	AnimationData{
		animation_data = ( 4, 372, 135, 404, 180 )
		animation_data = ( 4, 404, 135, 436, 180 )
		animation_data = ( 4, 436, 135, 468, 180 )
		animation_data = ( 4, 468, 135, 500, 180 )
	}
}
ShotData{
	id = 205
	render = ADD
	delay_color = ( 63, 63, 255 )
	AnimationData{
		animation_data = ( 4, 372, 225, 404, 270 )
		animation_data = ( 4, 404, 225, 436, 270 )
		animation_data = ( 4, 436, 225, 468, 270 )
		animation_data = ( 4, 468, 225, 500, 270 )
	}
}
ShotData{
	id = 206
	render = ADD
	delay_color = ( 255, 63, 255 )
	AnimationData{
		animation_data = ( 4, 372, 270, 404, 315 )
		animation_data = ( 4, 404, 270, 436, 315 )
		animation_data = ( 4, 436, 270, 468, 315 )
		animation_data = ( 4, 468, 270, 500, 315 )
	}
}
ShotData{
	id = 207
	render = ADD
	delay_color = ( 255, 255, 255 )
	AnimationData{
		animation_data = ( 4, 372, 315, 404, 360 )
		animation_data = ( 4, 404, 315, 436, 360 )
		animation_data = ( 4, 436, 315, 468, 360 )
		animation_data = ( 4, 468, 315, 500, 360 )
	}
}




ShotData{
	id = 252
	render = ADD
	rect = (478,441,510,472)
	delay_color = ( 255,128,128)
}			
ShotData{
	id = 253
	render = ADD
	rect = (478,478,494,494)
	delay_color = ( 255,255,255)
}			
ShotData{
	id = 254
	render = ADD
	rect = (478,495,494,511)
	delay_color = ( 255,255,255)
}			
ShotData{
	id = 255
	rect = (495,495,511,511)
	delay_color = ( 255,255,255)
}			